NOTICE:
Site is open for new registration
New user can use forum and download something. If you want to use full of features, you can upgrade to Golden membership.
by cod2war on 02 August 2024 - 39 views - 0 comments
  • 0

Autumn road with leaves and puddles

Autumn road with leaves and puddles[/img]
Autumn road with leaves and puddles
MAX | OBJ | TEX | 3D Models | 34.6 MB



Autumn road with leaves and puddles

-The road was made using an editable spline (spline settings are in the screenshot in the archive);
-Asphalt Bitmaps use Real World Scale parameters (the settings are in the screenshot in the archive), size 3.0 x 3.0 m. When shifting, simple numbers are used, which confuses the tiling;
-Puddles are made using the Noise card (not tiled);
-Leaf distribution done using CoronaScatter. When distributing, the PerSquare parameter was used, which allows you to automatically adapt to the unit of area. When distributing leaves, a Noise map was used (not tiled). Scatter settings are on the screenshot in the archive;
-Rain made using Particle Flow. The source size is 3.0 x 6.0 m. Move the animation slider to see the drops. To see motion blur, turn it on in the render or camera properties;
-The archive contains the files CoronaLegacyMtl, CoronaPhysicalMtl;
-In Obj there is only the geometry of leaves and roads;
Polys 13,763
Verts 15,289

Tags:
ADD COMMENT
Information
Users of Guests are not allowed to comment this publication.
Register