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by cod2war on 07 February 2015 - 1 514 views - 0 comments
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[Repost] VisCorbel Creating V-Ray materials Vol 02


[Repost]  VisCorbel Creating V-Ray materials Vol 02

VisCorbel Creating V-Ray materials Vol 2

MP4 | Video: h264, yuv420p, 1280?720, 15.00 fps(r) (eng) | 2.0 GB
Genre: Video training



Since my first video was dedicated to interior related materials, this time I’m focusing on exteriors.

You will learn how to create exterior materials like:
- Road
- wet road
- pavement
- stone
- brick
- corrugated metal
- rusty metal
- tree bark / leaves / needles
- weathered planks
- curb
- concrete
- wire mesh / extended metal
- grass (displaced and geometric)
- swimming pool (water and tiles)

Using the techniques shown in this video you can create countless variations of these materials to suit your projects!

This time I’m also showing how to render out UVW templates and paint custom maps for those special objects where simple tileable materials will not work.

Displacement map creation from photos and from 3D geometry is also included.If you are using older than 2013 version of 3ds max, some of the test scenes and material library might not open. I’m working on remaking them in an older version.

I’m using 3Ds max 2013 for this video, but the same methods work for earlier versions as well.

Some of the included test scenes require Forest Pack plugin.

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