NOTICE:
Site is open for new registration
New user can use forum and download something. If you want to use full of features, you can upgrade to Golden membership.
by phuongdzu on 31 August 2015 - 1 473 views - 0 comments
  • 0

Digital Tutors - Physically Based Rendering in Substance Painter

Digital Tutors -  Physically Based Rendering in Substance Painter

Digital Tutors - Physically Based Rendering in Substance Painter
2h 25m | Video: AVC (.mp4) 1280x720 30fps | Audio: AAC 48KHz 2ch | 4.61 GB
Genre: eLearning | Language: English | Project files Included




In this Substance Painter tutorial, we’ll learn how to texture a 3D model from scratch using a physically based rendering (PBR) workflow. While the workflow in this tutorial is dedicated more to game assets, most of the techniques can be applied to any CG asset.



We'll look at the steps required to create PBR textures from scratch. We'll start by using 3ds Max to setup our meshes. We'll then use Substance Painter to texture our model using different tools and techniques to create our texture maps in a non-destructive way.
By the end of this Substance Painter training, you'll be able to master different techniques to work efficiently and easily texture your 3D models using PBR textures.



Tags:
ADD COMMENT
Information
Users of Guests are not allowed to comment this publication.
Register