NOTICE:
Site is open for new registration
New user can use forum and download something. If you want to use full of features, you can upgrade to Golden membership.
by cod2war on 22 September 2015 - 1 181 views - 0 comments
  • 0

CGCookie - Fundamentals of Lighting - English

CGCookie - Fundamentals of Lighting - English

CGCookie - Fundamentals of Lighting
English | .MP4 | Video: AVC (.mp4) 1920x1080 15fps | Audio: AAC 44.1KHz 2ch | 964 MB
Genre: eLearning | Project files Included








Without light nothing can be seen. Thus it is extremely important. And beyond the basic requirement for sight, lighting is equally, if not more important for appeal.

To be a competent and/or skilled 3D artist, you need to understand first how you can introduce illumination into your scene. This can be accomplished with lamp objects like Spot lamps, Sun lamps, Area lamps, etc. You can also assign an emissive material to non-lamp objects so they illuminate as a light source. Lastly you can illuminate your scene with the World environment. Each of these are explained in the "Types of Illumination" chapter.
After you know the basics of how to illuminate, the next step for a lighting artist is developing appealing illumination. The baseline light setup is called "3 Point Lighting". The "Application" chapter covers this as well as how to illuminate your scene entirely with a single HDRi environment texture.

Home Page -

https://cgcookie.com/course/fundamentals-of-lighting/

Tags:
ADD COMMENT
Information
Users of Guests are not allowed to comment this publication.
Register