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by phuongdzu on 27 February 2016 - 1 168 views - 0 comments
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[Tutorials] Blend Shape-Based Facial Rigging in Maya

[Tutorials] Blend Shape-Based Facial Rigging in Maya

Blend Shape-Based Facial Rigging in Maya
Duration: 5hr 01m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2 ch | 2.5 GB
Genre: eLearning | Language: English



In this series of Maya tutorials, you'll learn production-proven facial rigging techniques for animation. We'll start by building a facial skeleton. We'll then cover time-saving binding and weight-painting techniques.

From there, we'll begin setting up control objects and Blend Shapes that will allow animators to produce natural and appealing facial expressions while having fun with the control rig. Along the way we'll learn how to attach objects to a deforming mesh, we'll learn how to troubleshoot common issues one might come across during the construction of the rig, and also learn how to script tools using both Python and MEL to improve our efficiency.

By the end of this Maya training, you'll be equipped with the knowledge you need to set up your own facial rigs.



Home Page - http://www.digitaltutors.com/tutorial/1838-Blend-Shape-based-Facial-Rigging-in-Maya


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