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by cod2war on 28 February 2016 - 1 213 views - 0 comments
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[Tutorials] Modeling and Texturing a Low Poly Helmet for Games in 3ds Max

[Tutorials] Modeling and Texturing a Low Poly Helmet for Games in 3ds Max
Modeling and Texturing a Low Poly Helmet for Games in 3ds Max
Duration: 3hr 41m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2 ch | 1.12 GB
Genre: eLearning | Language: English



Software required: 3ds Max 2014, Adobe Photoshop, Marmoset Toolbag, Illustrator

In this tutorial, we will be creating a low poly helmet for games. We will start off with a box modeling technique and detailing the model. Once the basic shape is done, we will create additional high poly elements, such as the vents and bolts for the side and bake them over the low poly model.

We will explore the baking process in depth and generate Normal, Diffuse, and Ambient Occlusion maps. We will texture the model in Photoshop using the pen tool. We will also look into converting a raster logo into vector form and seamlessly baking that over the helmet. Once the texturing process is done, we will look into fixing the seams in texture. Finally we will create a presentation render inside Marmoset Toolbag.


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