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by phuongdzu on 10 March 2016 - 1 264 views - 0 comments
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[Plugins] FumeFX 4.0 Maya 2016 Incl Arnold VRay 3.0 Shaders

[Plugins] FumeFX 4.0 Maya 2016 Incl Arnold VRay 3.0 Shaders
FumeFX 4.0 Maya 2016 Incl Arnold VRay 3.0 Shaders



On March 2nd 2016, Sitni Sati has released FumeFX 4.0 for Autodesk's Maya platform.
FumeFX 4.0 offers many new features that help simulations to run faster and with more detail.
The new FumeFX 4.0 QCG solver is up to twice as fast as the CG solver found in FumeFX 3.0. Along with other simulation optimizations, FumeFX 4.0 can complete simulation faster than any previous version of FumeFX.
New vorticity type has additional control over vortices which helps user to fine tune the final result. The highly optimized Spline Follow force field allows various special effects that were impossible before.
Built-in Black-body radiation shader and new burning model that includes Oxygen are powerful tools for achieving realistic fire and explosion animations. Sharpening at render-time will bring out maximum possible detail from your existing caches. Fully multithreaded cache pre-processing at render time will result in significant time savings across the render farm.


DOWNLOAD HERE :
http://rapidgator.net/file/0ac42473648dfe9a2778af1ad1288699/FumeFX_4.0_Maya_2016_Incl_Arnold_VRay3.0_Shaders.rar.html
http://alfafile.net/file/R5Ua/FumeFX_4.0_Maya_2016_Incl_Arnold_VRay3.0_Shaders.rar

What's New in FumeFX 4
- New, faster solver.
- New vorticity type.
- Sharpening of various channels during the simulation.
- New burning model with oxygen.
- Wavelet or Post simulation to be able to wait for caches (DC-deferred caches option).
- Infinite nesting of N-Sim grids.
- Faster cache pre-processing at render time.
- Email notifications.
- Spline Follow force.
- Faster application of objects and sources.
- Defector objects voxelization resolution and minimal voxelization.
- OpenVDB support.
- Effector has an option to use a 3D Texmap for input.
- Field3D and OpenVDB importer allows for channels assignment.
- PRT|PDC particle system.
- Direct picking of ParticleFlow events.
- ParticleFlow float and vector channel access.
- Motion blur rendering support.
- Black-body shader.
- Support for VRay?s deep data.
- Sharpening of fire and smoke at render time.
- Faster mental ray shader Illumination Map computation
- Faster rendering preprocessing.
- Recently used caches list.
- Quick path/filename versioning.
- Cache files delete.
- Read-only mode so that user can?t overwrite caches by an accident.
- CPU Preview Window can have shadows as well.
- Shadows inside the Maya viewport.
- Preview Window exact window size.
- Support for 64-bit Windows only.


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