NOTICE:
Site is open for new registration
New user can use forum and download something. If you want to use full of features, you can upgrade to Golden membership.
by cod2war on 30 April 2016 - 1 095 views - 0 comments
  • 0

[Tutorial] Simulating Interactions Between Skin and Blood in Maya

[Tutorial] Simulating Interactions Between Skin and Blood in Maya
Simulating Interactions Between Skin and Blood in Maya


DOWNLOAD HERE :

http://rapidgator.net/file/6ce104f1778822838fc31bfcf08ca06e/PlSimulInteractBetwSkinAndBloodInMaya.part1.rar.html
http://rapidgator.net/file/c219d81e2dc9aad224d8120b1f144300/PlSimulInteractBetwSkinAndBloodInMaya.part2.rar.html

http://alfafile.net/file/N52U/PlSimulInteractBetwSkinAndBloodInMaya.part1.rar
http://alfafile.net/file/N5Wf/PlSimulInteractBetwSkinAndBloodInMaya.part2.rar
In this course, you will see how to simulate interactions between skin and blood in Maya 2016 using nCloth and Bifrost within Maya. Software required: nCloth, Bifrost, Maya 2016.

This course, Simulating Interactions Between Skin and Blood in Maya, will focus on using Maya’s simulation tools to create a variety of effects centered around mutilating a zombie. The course begins by covering nCloth and Bifrost liquid simulation basics. With an established foundation, three projects will be introduced. The first, will be smashing a zombie’s head. Using pre-scored geometry and simulated blood you will virtually hit the head causing the parts to break apart. The second project, Squashing a Zombie, uses a full zombie body as a fillable container. Once filled with blood, you will crush the zombie with a large crate, forcing the blood to ooze out. Lastly, the zombie will be ripped into two. Using a chain wrapped around the zombie’s upper half, the undead will be pulled apart, exposing its entrails in a gush of blood. Software required: nCloth, Bifrost, Maya 2016.


Tags:
ADD COMMENT
Information
Users of Guests are not allowed to comment this publication.
Register