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by cod2war on 15 May 2016 - 935 views - 0 comments
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[Tutorials] FXPHD - MYA218 Bifrost Procedural Effects Platform

[Tutorials] FXPHD - MYA218 Bifrost Procedural Effects Platform
FXPHD - MYA218 Bifrost Procedural Effects Platform


Bifr?st is a procedural effects platform that lets you generate photo realistic liquid simulations in Maya. Developed from the renowned Naiad technology, which has been used in many of the best blockbuster feature films including large scale water effects, Bifr?st was designed to provide artists with powerful and scalable liquid simulation tools using simple and efficient workflows.

In this course we will learn how to Combine Bifr?st accelerators, particle-based droplets and collision objects to create all types of liquids, like splashes and waves then preview the effect interactively in Viewport 2.0 in Maya.

For any FX TD or Maya Generalist Bifr?st will become an invaluable tool to create realistic fluid simulations at high detail. During this course we will be covering all the main areas of the new software including, background simulating, fluid containers, emitters, colliders, killplanes, setting attributes, Bifr?st droplets, diagnostic colours, painting Bifr?st attributes, adjusting shader attributes, increasing accuracy and resolution, meshing and rendering simulations. As well as tips on how to iteratively work according to directors comments to final a shot. By the end of the course you’ll have a firm understanding of Autodesk Bifr?st and how to produce amazing high detail simulations efficiently.

The course is taught by Liam Whitehouse who has been in the 3D and visual effects industry since 2003, graduating from Griffith University with a degree in industrial design. He has most recently worked as a Technical Director at Industrial Light and Magic where he completed work on Transformers 3. He has extensive experience using commercially available software for water simulations as well as experience using proprietary software available inside Lucasfilm for generating Rigid Body (Physbam), Gas Simulations (Plume) and particle simulations (Zeno). Liam has been recently teaching VFX at Griffith University Film School, and NUKEX at Queensland College of Art in Brisbane Queensland.



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