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by cod2war on 25 May 2016 - 1 074 views - 0 comments
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CGITrainer 0.9.3 for Max 2013 2014 x64 ONLY

CGITrainer 0.9.3 for Max 2013 2014 x64 ONLY
CGITrainer 0.9.3 for Max 2013 2014 x64 ONLY
Plugins | max | 4.13 MB



Many tools to Increase your productivity !

Here is a non-exhaustive list of tools in the 0.9.3 version of CGIT :
– Many shortcuts to dramatically reduce the number of click in 3ds max
– Record, save , change the ratio … without going into the render setup
– Switcher renderer in 1 click
– Automatically disables the display of the selected edges (new 2014) objects
– Reset session
– open
– Save incremental scene
– Save as
– Save file executable (no settings required ) to run a report without having to run 3dsMax
– Set project folder
– State sets
– Quick render frame
– Quick render active segment
– VFB
– RamPlayer automated comparison
– Unit setup
– Toggle metric / generic units
– Toggle game / default mode ( unit , grid … etc)
– Rescale world unites
– Render setup
– Environment / exposure
– Gama bitmap file ( ? Disappeared since 2014 wtf ?)
– Layer manager
– Automatic creation of layers by object type
– Remove empty layers
– Create layer based on wire color objects
– Create primitive
– proboolean
– Spline generator
– Create light
– Light list
– Create camera
– Create RigCam (pan , tilt, bank , track , motors, focal shift)
– Create biped bones &
– Create a character
– Point box helper
– Tape & protactor
– Creation of cyclo studio CGItrainer automatically
– Automatic blueprint
– Reference planes via drag & drop
– Convert to editpoly , mesh
– Edit mesh change
– Copy vertex position (local and global)
– fuse
– Sub object
– Fracture of extremely configurable objects and SIMPLE
– Break fast with voronoi
– Attach objects to a surface
– greeble
– Clone 1-click
– Clone and oriented in 2 clicks
– Clone painting
– File clones in an area
– Show / hide rule of thirds in the viewport (integrated in the Viewport Parameter)
– Parameters viewport ( XView , ViewCube all Show View menu , etc. )
– Display floater
– Transform toolbox
– Toggle pivot mode
– Center the pivot in 1 click ( on the object, a vertex , edge , face ..)
– Move the pivots in 1 click
– At the pivot base of the object in one click
– Working for pivot subobject
– Lock / unlock ( move / rot / scale) all cameras in the scene ( Camfree Camtarget + + target)
– Lock / unlock ( move / rot / scale) selected objects
– Unwarp UVW UVW & map
– Box mapping
– Show / hide map in viewport
– Set the quality of textures in the viewport simplified
– Clean the multi-materials unused
– TEXTools
– Wire color gradation
– Wire color random
– Wire color by layer
– Copy wire color
– Polygon counter
– LoD Management
– A test object convexity
– ActorX and flightStudio
– Resource & asset collector
– Wire parameter / reaction manager
– Reset Xform
– Transform to zero / rotation to zero
– Configurable camera shake
– Remove all keys
– Reverse all key
– Shortcuts IK
– Maxscript shortcuts
– Encrypt files ms.
– List all the user scripts
– Render Elements
– Export objects
– Batch camera render debugged
– Export the panorama
– Export to nuke
– Export to AE
– Install the compositor link
– Export to udk3 and 4
– Export a layer
– Export to Mudbox
– Export to maya
– Export to Softimage
– Generator book
– IK chain generator
– GUI morph
– Assistant joystick
– Generator Lego
– Generator pipes, puzzle
– Creation of FX attended
– Generator rock
– Extruding stair
– Generator Wall
– Voxel approach
– Mesh generator
– Fast rendering wireframe etc …

Many functions are initiated loading and are invisible to the user
(eg remove the ViewCube , disables the edge show … etc),
none of these functions is destructive to a project
( this is why by example, that the framerate is not automatically configured).

INSTALLATION
Usual process
1) Run Max as Admin (and make sure UAC is off)
2) Install CGIT
3) Drop keygen onto Max viewport, or run script from interface
4) Success/Fail message printed to Listener
5) Run CGIT

It’s by a french guy, so some error messages may be in French
c’est la vie

This appeared on Scriptspot today, so it got the CGP treatment.

Version Requirement: 3ds Max 2013 | 3ds Max 2014
Other Software Required: optional : Backburner | Nuke | Mudbox | Maya | Softimage | UDK

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