by cod2war on 31 May 2016 - 1 206 views - 0 comments
Hard Surface Modeling a Modular Structure for Games in 3ds Max
Hard Surface Modeling a Modular Structure for Games in 3ds Max
Duration: 1hr 52m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2 ch | 798 MB
Genre: eLearning | Language: English
In this course, we’ll look at methods for modular modeling inside 3ds Max.
When it comes to creating believable game art, detail and structure are important. With that in mind, we'll cover a detailed process to ensure our model has a final look that'll transition well. We'll also make sure our models will work later in the process, such as baking and detailing in ZBrush.
By the end of this 3ds Max tutorial, you'll understand the subdivision modeling practices needed to finish out your own modular structure for games.
http://www.digitaltutors.com/tutorial/2353-Hard-Surface-Modeling-a-Modular-Structure-for-Games-in-3ds-Max
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