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by cod2war on 02 June 2016 - 908 views - 0 comments
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CINEMA 4D Semi-unbiased Rendering Tutorial

CINEMA 4D Semi-unbiased Rendering Tutorial
CINEMA 4D Semi-unbiased Rendering Tutorial

This tutorial will definitely change the way you see rendering at CINEMA 4D and can sometimes totally substitute all main render technologies and features CINEMA 4D offers, because it can play a role of a true physical based rendering engine, but still pretty fast engine. It?s already here with tons of cool features and endless possibilities, such as highly-advanced multi-pass, natively-supported features like Mograph, instances, physical caustics and so on.

Hello everybody

This new tutorial I created is about the rendering in CINEMA 4D. Yes, I know, almost all of us use at least one external rendering engine, but CINEMA 4D offers many really great rendering technologies. However beyond that, we’re always on the lookout out for more advanced techniques that provide much more realistic looking pictures. It?s the main reason why so many external rendering engines exist. Just take this list, it?s full of interesting solutions such as: Arnold, VRay, Octane, Corona, Thea, Indigo, Furryball, Iray, etc.



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