by cod2war on 05 August 2016 - 1 152 views - 0 comments
Unreal Engine 4 Marketplace Ring Menu Construction Kit
Unreal Engine 4 Marketplace Ring Menu Construction Kit
3D models | 31 MB
Unreal Engine 4 Marketplace Ring Menu Construction Kit
4.12 UPDATE:
* New feature: slow motion can be activated when showing the menu
* Mouse cursor positioning: menu can appear at mouse position
* The menu now is prevented from getting printed outside of the viewport (use “BorderTolerance” to adjust)
* Several bugfixes
Teaser: youtu.be/7qYdmx8VdKQ
Getting Started: youtu.be/LjiT9qrCqNY
Gamepad Tutorial: youtu.be/JlSLTTgCJg4
3D Widget Tutorial: http://youtu.be/gVx3BgBaZ6c
This is a fully customizable, easy to use ring menu construction kit with out-of-the-box functionality, waiting for you to get creative!
Features:
• Use your own button images, backgrounds, sounds, … you can replace almost every detail with your own stuff
• Add as many slots as you like: arrange them automatically or use fixed positions
• 3D widget wrapper for use in 3-dimensional space
• Easy integration with your game via it’s own MenuInfo structure; just add one to each of your assets and you’re done
• Use simple textures or advanced materials
• Stick the menu to every asset you like, for example a player, and it will move along with it
• Supports mouse (drag, click or mouse wheel) and gamepad controls
• Control everything via out-of-the-box Blueprint functions
Technical Details
RingMenu Essentials:
• WB_RingMenu
• WB_MenuButton
• MenuInfo
• BlankCursor
• DefaultImage
• 3DMenuWrapper
• MouseControlType
Sample assets:
• 15 icons (Texture 2D)
• 3 simple menu backgrounds (Texture 2D)
• 2 animated backgrounds (Material), including 3 textures
• 3 RingCursors (Texture 2D)
• 3 button/ title backgrounds (Texture 2D)
• 5 sound files (Sound Wave)
Demo stuff:
• 2 demo maps
• 1 RingMenuController (PlayerController)
Demo assets based on the TopDown Demo by Epic
Number of Blueprints: 2 Blueprints + 1 Struct
Intended Platforms: All
Platforms Tested: Windows
Documentation Included: Yes
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