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by cod2war on 24 November 2016 - 707 views - 0 comments
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Udemy - The James Doyle Unity5 2D Tutorial Bundle

Udemy - The James Doyle Unity5 2D Tutorial Bundle
Udemy – The James Doyle Unity5 2D Tutorial Bundle


Info:
Includes:
Improve Your Game Design With Better Gameplay 4h
Course Description
In this course we will take a simple 2D action platformer and you will learn a variety of techniques such as how to add screenshake, how to make damage seem persistant, the importance of player action feedback and much more, all to improve how your game feels to players and learn practical example of how to implement them in your games.

The course will be taught using Unity3D but these same principles and methods can be used in any system of development you choose. After completing the course you will also be given another starter project to apply the lessons learned throughout the course yourself, and see the effect these techniques can have in different game types.

Whether you are a beginner looking to expand your development knowledge or are just looking for ways to help make your game more fun to play, this course will help you gain a greater understanding of the importance of game feel.

Learn To Code By Making a 2D Platformer in Unity 13h
Course Description
Learn how to create your very own platformer game using Unity3D, an industry-standard program used by many large gaming studios and indie developers across the world.

In this course you won’t just be learning programming concepts, but tying these concepts to real game development uses. You will have access to a course forum where you can discuss the topics covered in the course as well as the next steps to take once the course is complete.

This course has been designed to be easily understandable to everyone, so whether you’re a complete beginner, an artist looking to expand their game development range or a programmer interested in understanding game design, this course will help you gain a greater understanding of development.

At the end of this course you will have developed the ability to create such game elements as:

A character to control
Collectibles such as coins, extra lives & extra health
Different types of enemies to combat
Dangers such as Spikes, Saws & moving platforms
User Interface with interactive menus
Multiple levels and a level select screen
A unique and challenging boss battle


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