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by cod2war on 02 March 2017 - 1 242 views - 0 comments
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CGCircuit - Applied Houdini - Rigids II

CGCircuit - Applied Houdini - Rigids II
CGCircuit – Applied Houdini – Rigids II


Info:
In Rigids II, we will take what we learned about leveraging instancing in rigid body simulations from Rigids I, and apply it to a super-detailed building demolition! We will talk a lot about advanced constraint creation and management techniques, swapping instance geometry, and applying custom forces and rules for breakage. After we find the best simulation parameters by wedging our simulations, we’ll render out a great looking sim!



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