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by cod2war on 27 December 2020 - 654 views - 0 comments
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Gumroad - Squirtle Modelling & Texturing Series by Michael Wilde

Gumroad - Squirtle Modelling & Texturing Series by Michael Wilde
Gumroad ? Squirtle Modelling & Texturing Series by Michael Wilde
Duration 7h Project Files Included MP4

Info:
In this series I go through the process of texturing and modeling this lovely turtle from start to finish. I will go through my methodology and workflows with step by step narration. Along the way I?m going to talk about it all: Design, UVs, modelling, sculpting, Texturing, topology and even a few failures.

I use Zbrush, Maya and Mari with a small section using Substance Designer. I will not be teaching the very basics of the software but do have 11 mini lessons throughout to teach techniques I use throughout

Files Included:

21 x Narrated Videos (Just under 7 hours of footage if I?ve done the maths right)
11 x Mini Lessons
Zbrush File and Low Poly OBJ
Final Exported Textures
& More

Video Chapters:

00 ? Intro / VFX Asset Pipeline
01 ? Ref is King
02 ? Zbrush Blockout
03 ? Retopo & UVing
03b ? Retopoing Cont. Shell & Tail
04 ? UV and UDIM Workflow
05 ? Zbrush Hand Sculpted Details
06 ? Painting Displacement in Mari
06b ? Shell Problem Solving
07 ? Analysing a First Pass Render
08 ? Zbrush Second Pass
09 ? Mari and Zbrush Balancing
10 ? Colour Block In and Mari Setup
11 ? Adding More Colour Details in Mari
12 ? Shell Hand Painting in Mari
13 ? Checking Renders and Making Edits
13b ? Final Mari Colour Textures
14 ? Making Secondary Maps
15 ? Glasses, Nails and Eyes
16 ? Arnold Render Scene Overview
17 ? Post Mortem

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