NOTICE:
Site is open for new registration
New user can use forum and download something. If you want to use full of features, you can upgrade to Golden membership.
by cod2war on 27 January 2021 - 498 views - 0 comments
  • 0

Udemy - Creating a Cartoon Octopus Monster in Maya 2020

Udemy - Creating a Cartoon Octopus Monster in Maya 2020
Udemy ? Creating a Cartoon Octopus Monster in Maya 2020
Duration 4h Project Files Included MP4

Info:
What you?ll learn

How to use Maya.
How to learn Maya?s modeling tools
How to master professional modeling techniques.
How to paint 3D textures.
How to use lighting and rendering techniques using Arnold in Maya.
How to use finishing techniques in Photoshop.

Requirements

Passion, excitement and the desire to become a professional digital artist.
A copy of Autodesk Maya and adobe Photoshop.

Description

In this tutorial, Creating a Cartoon Octopus Monster in Maya, you will learn how to create a character from start to finish.

First, you will learn how to use the modeling tools to model the character.

Modeling tools you will learn include:

Multi-Cut Tool

Quad Draw Tool

Bridge Tool

Extrude Tool

Mirror Tool

Edit Edge Flow

Project Curve on Surface

And many, many more tools.

You will also learn how to create the correct topology when modeling. It is important to have correct and clean topology in order to create a great model.

You will also learn the difference between a low resolution model and a high resolution model and how that affects your workflow.

You will learn how to create the character?s body, then the eye, then the tentacles.

We will then move on to creating the character?s UVs/ UV mapping id very important as it allows you to then create textures for the character.

You will learn how to texture the character with the 3D Paint Tool.

The 3D Paint Tool allows you to paint directly onto the model, then afterwards, you will learn how to save the textures and how to plug the textures into the correct shaders to get the final look.

You will learn how to use the HYPERSHADE, which is the place where Maya keeps all of its materials and shaders.

You will learn how to use the Arnold Standard Surface Shader, an all-in-one-purpose shader that allows you to create many wonderful textures.

You will learn how to create skin, using Subsurface Scattering.

Tags:
ADD COMMENT
Information
Users of Guests are not allowed to comment this publication.
Register