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by cod2war on 05 July 2024 - 35 views - 0 comments
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Udemy – Unity Shader Programming: Beginners to Advanced Techniques

Udemy – Unity Shader Programming: Beginners to Advanced Techniques
Udemy – Unity Shader Programming: Beginners to Advanced Techniques
Duration 12h 6m MP4


Info:
What you'll learn
Fundamentals of Unity 5 shader programming.
Creating and customizing shader properties and variables.
Developing various shaders, including textures, water effects, and normal maps.
Implementing lighting models and custom lighting in shaders.
Writing and optimizing shaders for mobile platforms.
Creating and adjusting screen effects for unique visual experiences.
Advanced shader techniques, including CG Inc files and heat maps.
Using the profiler to enhance shader performance.
Applying advanced shader effects like fur and night vision.

Course Introduction: Welcome to the "Comprehensive Unity Shader Programming: From Beginners to Advanced Techniques" course! This course is designed to equip you with the essential skills and knowledge needed to master shader programming in Unity. Whether you're just starting or looking to enhance your existing skills, this course will take you through a structured learning journey from the fundamentals to advanced shader techniques. You'll learn how to create stunning visual effects, optimize performance, and implement complex shaders using Unity's ShaderLab and CG programming. Get ready to dive into the exciting world of shader development and unleash your creativity in game and application development!

Section 1: Unity Shader Programming – Beginners

In this beginner's section of Unity Shader Programming, students are introduced to the fundamentals of shader programming in Unity 5. The journey starts with an overview of shader programming, highlighting the differences between Unity4 and Unity5 shaders. Students then delve into creating basic shaders through both theoretical and practical labs, gaining hands-on experience in shader development. Essential shader properties and variables are explored, including subshader variables and packed arrays, enabling students to customize shader behaviors. The section covers creating various types of shaders, such as scrolling textures, water effects, normal maps, and transparent shaders, providing a comprehensive understanding of shader functionalities. Advanced techniques like blending textures using Lerp, drawing circles in terrain, and implementing lighting models are also discussed. Students will write custom lighting, toon shaders, Phong shaders, Blinn Phong shaders, and anisotropic specular shaders. The section concludes with an introduction to global illumination (GI) and light baking, reflection probes, and light probe groups, equipping students with the foundational knowledge required for more advanced shader programming.

Section 2: Unity Shader Programming – Intermediate

Building on the basics, the intermediate section delves into more complex aspects of Unity shader programming. Students begin by learning about vertex functions and the animation of vertices, followed by extrusion shaders and creating unique effects like snow shaders and volumetric explosions. The curriculum covers the creation of fragment shaders, including the use of Grab Pass shaders for effects like glass and stained glass normals. Further, students explore writing and optimizing shaders for mobile platforms, utilizing the profiler to enhance performance. The section also introduces screen effects, custom shader image effects, and various visual adjustments such as depth effect, brightness, saturation, contrast, and blend modes. Unique effects like old film and night vision are explored in detail, providing students with the skills to create visually captivating shaders.

Section 3: Unity Shader Programming – Advanced

In the advanced section, students tackle the creation of custom CG Inc files and CG include shaders, enabling more efficient and reusable shader code. Advanced shader techniques such as creating fur and heat maps are covered, along with their practical applications and further exploration. This section equips students with the ability to develop highly complex and performance-optimized shaders for professional use. By the end of this section, students will have a comprehensive understanding of advanced shader programming concepts, preparing them for sophisticated shader development projects in Unity.

Course Conclusion: Congratulations on completing the "Comprehensive Unity Shader Programming: From Beginners to Advanced Techniques" course! Throughout this journey, you've gained a deep understanding of shader programming in Unity, starting from basic shader creation to advanced topics like custom lighting models, screen effects, and shader optimization. Armed with these skills, you're now equipped to create visually compelling games and applications, optimize shader performance, and experiment with cutting-edge shader techniques. Keep exploring, experimenting, and pushing the boundaries of what's possible with shaders in Unity. Happy shader programming!

Who this course is for:
Aspiring Game Developers: Individuals aiming to enhance their game development skills with shader programming.
Graphic Artists: Artists looking to incorporate advanced visual effects into their Unity projects.
Experienced Developers: Developers wanting to deepen their knowledge of shader programming and optimization.
Students and Educators: Those in academic settings who want to learn or teach advanced Unity shader techniques.
Technical Artists: Professionals who bridge the gap between programming and visual art in game development.
Hobbyists and Enthusiasts: Anyone with a passion for game development and visual effects who wants to explore the capabilities of Unity shaders.
Freelancers: Freelancers looking to offer advanced shader programming services to clients.
Professionals in Related Fields: Professionals in animation, VFX, and related fields who want to incorporate Unity shaders into their work.
Indie Game Developers: Independent developers seeking to add polished visual effects to their games.
Career Changers: Individuals transitioning into game development or technical art roles who need comprehensive training in shader programming.

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