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by phuongdzu on 30 April 2015 - 1 419 views - 0 comments
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[Tutorials] 3DMotive: Creating Foliage for UDK Damian Lazarski

[Tutorials] 3DMotive: Creating Foliage for UDK Damian Lazarski

3DMotive: Creating Foliage for UDK Damian Lazarski | 1.71 GB
Duration 4h 31m Project Files Included MP4




This in-depth tutorial covers everything you need to know about creating foliage! We’ll show how to make realistic looking grass, branches, and a full tree from the ground up. Then we head into UDK and setup a master shader with parameters that can be easily tweaked, as well as make your leaves and grass move in the wind!
Volume 1
Project Files
Chapter 1 - Introduction
Chapter 2 - Importing Textures
Chapter 3 - Material and Baking of Grass
Chapter 4 - Texturing the Grass
Chapter 5 - Creating a Low Poly Grass Plane
Chapter 6 - Arranging Grass Patches
Chapter 7 - Introducing Tree Branches
Chapter 8 - Making the Tree Branch
Chapter 9 - Creating High Poly Leaves
Chapter 10 - Arranging the Leaves on the Branch
Chapter 11 - Materials and Baking of a Branch
Chapter 12 - Texturing the Branch
Chapter 13 - Intro to Creating a Tree
Chapter 14 - Making a Tree Trunk
Chapter 15 - Adding Branch Geo to the Trunk
Chapter 16 - Creating Leaf Groups
Chapter 17 - Making the Tree Canopy
Chapter 18 - Optimizing and Leaf Normals
Chapter 19 - Introduction to Foliage in UDK
Chapter 20 - Importing and Starting the Master Material
Chapter 21 - Master Material Specular Highlights
Chapter 22 - Adding Parameters to the Material
Chapter 23 - Tweaking Foliage in a Scene
Chapter 24 - Adding Wind to Foliage
Chapter 25 - Foliage Conclusion


Software: 3ds Max, UDK, Photoshop
Author: Damian Lazarski
Skill Level: Intermediate
Video Length: 04:31:47

Home:

http://3dmotive.com/series/creating-foliage-for-udk.html

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