NOTICE:
Site is open for new registration
New user can use forum and download something. If you want to use full of features, you can upgrade to Golden membership.
by phuongdzu on 09 October 2015 - 1 831 views - 0 comments
  • 0

DIGITAL TUT0RS - Creating a Tileable Material in Substance Designer

DIGITAL TUT0RS - Creating a Tileable Material in Substance Designer

Digital Tutors - Creating a Tileable Material in Substance Designer
Software: Substance Designer 5.1, ZBrush 4, Marmoset Toolbag 2.07 | Project Files: Included | 1.17 GB




In this Substance Designer tutorial, we?ll learn a variety of methods to create a tileable material.

We?ll explore fully procedural techniques by using noise nodes and processing nodes to create our basic shapes. We?ll also learn how to utilize common methods of texturing such as utilizing a ZBrush sculpt and photo-sourcing a texture to add detail to our material.

In exploring various techniques we?ll learn how Substance Designer can be used to enhance and compliment the techniques already implemented in modern texturing pipelines.

By the end of this Substance Designer training, you'll have working knowledge techniques and the tools necessary to be able to adapt for your own specific texturing needs.

Tags:
ADD COMMENT
Information
Users of Guests are not allowed to comment this publication.
Register