NOTICE:
Site is open for new registration
New user can use forum and download something. If you want to use full of features, you can upgrade to Golden membership.
by phuongdzu on 08 February 2016 - 1 536 views - 0 comments
  • 0

[Tutorials] Uartsy - Creating An MMO Game Character

[Tutorials] Uartsy - Creating An MMO Game Character

Uartsy - Creating An MMO Game Character
Software: ZBrush, 3D-Coat | Project Files: Included | 6.89 GB



Get 8 Module Course With Chris Bennett & Learn How To Create Fully-Realized MMO Game Characters!
During this 8 module course, Chris Bennett, you will learn a complete game character workflow and create a fully-realized MMO character or creature, beginning with the initial block-out and continuing through texturing, UV-ing, and creating a final render of your game-ready model.

The 5 most important lessons:
  1. How to create a fully realized production ready professional 3D character model from a 2D concept.
  2. Core artistic principals that will boost & aid your content creation.
  3. Technical skills such as ZBrush sculpting methods, hand painted texture processes in 3D-Coat, & efficient game asset creation techniques.
  4. Boost the quality of your art through professional peer reviewed critiques.
  5. Plus time saving production methodologies & more!

Course Outline

Project 1 : Getting Started & Planning Your Asset

Covered Topics:
  • Evaluating & Breaking Down A Concept
  • Recognizing Key Design Elements
  • Translating 2D Concepts Into 3D Space
  • Preparing A Base Mesh For Sculpting
Learn how to effectively evaluate and break down a concept so you can efficiently build it within a production environment.

Follow along with Chris' concept or find your own online, and work on recognizing the key design elements that will aid you in translating the 2D concept into 3D space.

Prepare a quick base mesh for sculpting.
21 Lectures | 1 Assignment

Project 2 : Sculpting Theory

Covered Topics:
  • Shape Language
  • Proportion
  • Anatomy
  • Surface Planes
  • Forms & Flow
  • Beginning To Sculpt A Character
Shape language, proportion, anatomy, surface planes, forms and flow will be discussed in relation to how they can assist you in your sculpting. This will serve as solid foundation for you to begin sculpting.

Continue on from the base mesh in ZBrush as you begin sculpting the concept.
19 Lectures | 1 Assignment

Project 3 : Sculpting Continued

Covered Topics:
  • Video Game Production Tips/Tricks
  • ZBrush Sculpting Methods
It?s a full ZBrush lesson this week. You will continue to sculpt your character following the concept provided as Chris shares his ZBrush production tips/tricks and personal sculpting methods.
18 Lectures | 1 Assignment

Project 4 : Final Sculpting & Polypaint

Covered Topics:
  • Detailing
  • Adding Material Definition
  • Polishing Your Sculpt
  • First Pass Polypainting
  • Prepping For Retopology & Baking
As you come to wrapping up your sculpt, Chris will be discussing how to detail and add material definition to your sculpts this week, as well as giving them some final polish.

Complete a quick polypaint pass to establish a base for you to paint on, and begin to prep your model for next week?s retopology and baking phase.
20 Lectures | 1 Assignment

Project 5 : Retopology

Covered Topics:
  • Clean Topology Techniques
This is the week you?ve all been waiting for!!! Chris will be talking about how to get clean, efficient topology and UV's ready for baking.
19 Lectures | 1 Assignment

Project 6 : UVs and Baking

Covered Topics:
  • Setting Up UVs For Baking
  • Normal Map Theory Avoiding Seams
  • Maximizing UV Space
  • Baking Normal and Ambient Occlusion Maps
Unwrapping your low poly model of your character into a 1 to 1 UV space .

Baking Normal and Ambient Occlusion maps to project the hi polygon model detail to the low polygon game model.
20 Lectures | 1 Assignment

Project 7 : Texturing Continued

Covered Topics:
  • Creating Texture Maps
  • Testing Maps In Marmoset 2
This week will be less theory and more practical focused as you buckle down and create your desired texture maps.

There will also be some cross-over with weeks 7 & 8 as you test out your maps in the Marmoset 2 game engine.
23 Lectures

Project 8 : Rendering & Presentation

Covered Topics:
  • Posing
  • Lighting
  • Mood
  • Composition
  • Rendering In Marmoset 2
Your creature is complete, now it?s time to show it off! This week you will set up renders and lighting in Marmoset 2 for your completed character model. Topics include: posing, lighting, mood and composition.

Following this will be the final wrap up of class.
17 Lectures

Project 9 : Critiques November 2014
8 Lectures


Homepage:_https://www.uartsy.com/course/creating-an-mmo-game-character


Tags:
ADD COMMENT
Information
Users of Guests are not allowed to comment this publication.
Register