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by phuongdzu on 05 April 2016 - 1 014 views - 0 comments
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[Tutorials] 4 Modules Project Files Included MP4

[Tutorials] 4 Modules Project Files Included MP4
4 Modules Project Files Included MP4
Title: Uartsy - Creating Stylized Game Weapons




In this course, Kyle Sarvas goes over his process and techniques on creating a stylized weapon for video games!
In this on-demand course, Kyle Sarvas will show you how to create visually impactful and dynamic stylized weapons for video-games. Using ZBrush, Maya and 3DCoat you learn the ins and outs of game asset production through multiple 3D editing platforms to stunning effect.
The 5 most important lessons:

How to analyze concepts and plan out the creation of an asset

Fundamental hard surface modeling techniques

Various sculpting techniques in ZBrush such as Mesh Extraction and Mesh Clipping

How to bake clean Normal maps and AO maps in XNormal

An effective workflow for creating stylized hand-painted texture maps in 3DCoat



Course Outline Project 1 : Concept And Block In
Key Takeaways

Analyzing the Concept

Blocking out the Weapon in Maya

Importing the Low Poly Model into ZBrush and preparing the model for sculpting



Project 2 : Sculpting Forms
Key Takeaways

Sculpting the secondary forms of the concept in ZBrush

Sculpting exaggerated cracks, dings, cuts, etc.

Exporting the Decimated sculpt for retopology



Project 3 : Retopology And Baking
Key Takeaways

Refining the Low Polygon Model in Maya

Creating the UVs in Maya

Creating the Normal map in XNormal

Creating the AO map in XNormal

Setting up the Diffuse map in Photoshop by utilizing th e AO map from XNormal

Setting up the model in 3D Coat



Project 4 : Texturing And Rendering
Key Takeaways

Creating the final Diffuse map in 3D Coat

Creating the Specular map in Photoshop

Evaluating the asset in Marmoset

Finishing Touches

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